Independent Game Studio
Metal King Studio is an independent game studio in Davis, California. Artist Sean Sutter boldly set out to create Relicblade Full-Time in June, 2015. He does all of the sculpture, illustration, and game design. This titanic undertaking is usually overwhelming but also offers unparalleled creative freedom. Sean is able to create strange characters on a whim without the oversight of a committee. The result is a completely unfiltered game with skull faced villains, awful fish monsters, and colossal stone-elves.
Through the Kickstarter crowdsource platform, Relicblade has been able to thrive in an otherwise oversaturated and uncaring realm of fantasy games. With the support of backers and patrons from around the world Sean continues to work long hours in his studio. He sits hunched over a sketchbook chasing every inspiration; reveling in the joy of creation and wallowing in bleak hours of penitent nothingness.
For those of you who believe in this audacious endeavor there is a Patreon for Metal King Studio. You can observe the chaotic life of an independent artist and jam a dollar in the tip jar as you marvel at his deformed psych from a safe distance.
If you will kindly allow me to get philosophical for a moment I would greatly appreciate it. Don't deny an artist his pleasures.
In art school we were asked over and over a simple question, "What is art?" So I've thought about it a lot, but I knew I was an artist at a young age. So the important question for me was, "Why do you art?"
I can answer the question, but I'll try to keep this short. I, Sean Sutter, make art to connect with people. I love people, observe people, and create art about and for people. I connect with people by telling stories, or my personal favorite, I make art that hints at a story that the audience must fill in. This strikes at the core of my art, collaboration.
I believe in tabletop games. I believe that sitting down with a friend to play a game creates a valuable connection. Therefore, as an artist creating games, I am able to achieve my highest aspirations in art by connecting people. I get to tell a story, collaborate with my audience to create worlds, and facilitate friendship.
I know I'm over-thinking this stuff. But I'm an artist, so you'll have to forgive me my sentimentality.