The Path of the Advocate

The Advocate has been called the great mystery. In the darkest hour, as the last of us were to be consumed by evil, a voice spoke and our world was saved. Though so much was destroyed some of us survived, and here we remain. 

The Path of the Advocate describes the woven fates of those who seek the redemption of our world. These men and women advocate for the people and intercede against the forces of evil. Among these heroes are those who choose the path, as others wander onto the path by chance or by fate.


Heroes of the Advocate

The Questing KNight

Dukes and Lords often train an elite fighting force from among the upper class. These knights study a wide variety of martial disciplines in service of their liege. However, there are a select few who are overcome by the plight of the world and disappear into the wild lands. Questing Knights are powerful fighters bearing castle forged arms and armor. Formally, the lords are required to respect the Path of the Advocate for any of their Knights. However, individuals are often met with scorn by their brothers and chastised for foolishness. This only serves to harden the resolve of those who truly walk the Path.

Of unmatched martial prowess, Questing Knights wander the lands seeking their true duty. In this world glory and death await just beyond the walls. 


The Cleric of Justice

The Justice Clerics are organized to seek the path of the Advocate and resist the Adversary in every way. Bearing the sigil of the Advocate, the clerics travel from city to city on the dangerous roads through the wilds. The innocent adore the Order of Justice, as the wicked tremble.

The Clerics of Justice are armed with shields and powerful war-hammers. Blessed with the ability to summon the might of Justice in the form of a spirit-weapon: a spectral hammer that fights along their side with deadly affect.

The Handrakoth, people of the dragon, were once hated and distrusted by other races. After the sundering the Order of Justice took in a handful of orphans. Now these half-dragon clerics are their most fearsome agents.  The Clerics of Justice are among the most dedicated opponents of the Adversary, and often gather others on The Path to their cause as they resist the forces of evil.


Wild elf Druid

The Wild Elves chose to embrace the changed world in their own way. Rather than retreating into walled cities, as many other survivors chose, they became part of the new wilderness. As nature persists through cataclysm, so shall the Elves. 

The way of the Druid is a solitary existence. The druid is in communion with nature and abides within the savage laws of the wild. They are able to take the shape of a wild beast and the druid may spend years in this form without ever encountering civilization.

The shape of the mighty cave bear is among the most fearsome shapes a druid may choose. These powerful beasts can contend with the horrors and monstrosities that plague the land on equal terms. With tooth and claw these creatures are horrors in their own right.

But even the wild heart of the druid is not immune from the Path of the Advocate. Some are chosen by the great mystery and find themselves as powerful allies in the fight against the perversion of evil upon the world.

The Path of the Adversary

The Adversary was worshipped for a millennia before his true power took shape. Walking among his worshippers he created abominations in his image, and gathered every evil thing to his banner. He may be bound now, but his call still rises from the darkness. The Adversary's beckoning call festers like an infection in the hearts of the wicked. 

The Path of the Adversary seeks to unbind the twisted god. The villainous creatures scramble to gain the dark god's favor, that when the world is unmade they will hold seats of power in the next world: an evil place, shaped by the Adversary himself.


Villains of the Adversary

 

The Pig Men

Formed centuries ago by the dark will of the Adversary, the Pig Men possess a cruel mockery of intelligence. In ages past, the Pigs were organized into vast armies that conquered powerful kingdoms. Like so many monstrous creations, the Pigs were abandoned after the world was destroyed. These twisted creatures now gather in feral tribes and war bands that survive by foraging in the vast ruins that cover our broken world.

These fierce warriors crave nothing more than destruction and snacks. Our fortified farmsteads and frontier outposts are under constant threat of Pig raiders. The allure of a merchant caravan is too great for any Pig to resist. Smashing open boxes to reveal the treats hidden inside is the greatest pleasure a Pig can experience. Survivors of these raids often describe the ecstatic squeals and tears of joy as they discover the contents of each package.

The Pig menace has been akin to bad weather: a harsh reality that destroys crops and kills the unwary. But since the Call of the Adversary the pigs have become more organized and bold than before. These foul creatures are an ever present danger, and as common as weeds.


Dark Wanderers

Something evil has been spotted in the wilderness. The Lone Guard Rangers have brought reports of unknown beings. They appear to be some mixture of man and beasts. 

Some claim these Dark Wanderers have been rousing the Pig Men, and may be heralds of a darker truth.